Car Aerial Details
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Car Aerial details
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AERIAL { ; Start
Aerial
SecModelNum 17
TopModelNum 18
Offset -10.000000
-22.000000 -30.000000
Direction 0.000000 -1.000000 0.000000
Length
35.000000
Stiffness 2000.000000
Damping 5.500000
} ; End
Aerial
1.
SecModelNum
This
corresponds with the "Model Filenames" section. This
setting uses the numbers -1 to 18 and determines which model is used.
If no models are used, this number should be set to -1, otherwise
from 0 to 18. In this case you want the number which corresponds to
the vertical part of the antenna/aerial (typically number 17).
2.
TopModelNum
This
corresponds with the "Model Filenames" section. This
setting uses the numbers -1 to 18 and determines which model is used.
If no models are used, this number should be set to -1, otherwise
from 0 to 18. In this case you want the number which corresponds to
the top part of the antenna/aerial (typically number 18).
3.
Offset
These
numbers determine the placement of your 3d aerial model. It uses an
XYZ coordinate system.
X-0,
Z-0, Y-0
X = width of car (This is the 1st number)
Y =
length of car (The 3rd number)
Z = height of car(2nd
number)
Positive numbers on the X axis place the model to the
Right, whereas, Negative numbers place it to the Left.
Positive
numbers on the Z axis will move the model down toward the ground,
whereas, Negative numbers will bring it up.
Positive numbers
on the Y axis move the model forward, whereas, Negative numbers it to
the rear
4.
Direction
This
is the angle of the aerial on XYZ coordinates with numbers ranging
from -1 to 1. The first number is the X axis, the second is the Z
axis, and lastly the third number is the Y axis.
With the X
axis, positive numbers will tilt the aerial to the right, whereas
negative numbers will tilt it to the left.
On the Y axis,
positive numbers tilt the antenna to the front of the car, whereas,
negative numbers will tilt it to the rear.
To adjust the Z
axis the Y or X axis must first be adjusted. The Z axis is the
rotation of the Aerial.
5.
Length
This
is the overall length of the aerial, from base to top. Increasing
this number will make the aerial longer. Decreasing the number will
make it shorter.
6.
Stiffness
This
is the rigidity of the aerial. It tells Re-Volt how much the aerial
should be able to bend, or not bend. Increasing this number will
increase the rigidity of the aerial, and decreasing the number will
make it more floppy.
7.
Damping
This
refers to the speed the aerial will rebound after it has moved.
Increasing the number gives a slower rebound, and is kind of like a
blade of grass that has been stepped on, then a few hours later
returns to it's original position. Lower numbers will cause the
aerial to bounce back like a spring.
Table
of Contents
Car
Name
mODEL
AND bITMAP fILES
Car
Selection Display and Class
Car
Handling and Weapon Offset
Car
Body Details
Tires
and Additional Handling
Car
Springs
Pin
Details
Car
Axle Details
Car
Spinner
Car Aerial Details
Car
AI Setup
Re-Volt
1.2/RVGL Additional Settings
Misc.
Info