Pin Details
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;
Car Pin details
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PIN 0 { ; Start
Pi
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length
0.000000
} ; End Pin
PIN 1 { ; Start Pin
ModelNum
-1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End
Pin
PIN 2 { ; Start Pin
ModelNum -1
Offset 0.000000
0.000000 0.000000
Length 0.000000
} ; End Pin
PIN 3 { ;
Start Pin
ModelNum -1
Offset 0.000000 0.000000 0.000000
Length
0.000000
} ; End Pin
1.
Model Num
This
corresponds with the "Model Filenames" section. This
setting uses the numbers -1 to 18 and determines which model is used.
If no models are used, this number should be set to -1, otherwise
from 0 to 18. In this case you want the number corresponding with the
pin prm.
2.
Offset
This
offset seems to have no function, as the base of the pin model is
generated from the same point as the base of the springs model.
However it may use the same offset as the other Offset options to
align to the center of the car.
3.
Length
This
setting is only used when pin is displayed. This is the length
multiplier for the pin models as read from the model file. If the pin
has length 10 in the 3d model, a value of -1.5 here would make it 15
units long. If you use an existing pin model, use the value defined
in the original car's pin section, unless it needs to be made longer
or shorter. The length does not affect handling.
Table
of Contents
Car
Name
Model
and Bitmap Files
Car
Selection Display and Class
Car
Handling and Weapon Offset
Car
Body Details
Tires
and Additional Handling
Car
Springs
pIN dETAILS
Car
Axle Details
Car
Spinner
Car
Aerial Details
Car
AI Setup
Re-Volt
1.2/RVGL Additional Settings
Misc.
Info