Car AI Setup
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Car AI details
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AI { ;Start
AI
UnderThresh 93.820000
UnderRange 3835.356934
UnderFront
197.100006
UnderRear 556.727966
UnderMax 0.510582
OverThresh
462.209991
OverRange 1182.744873
OverMax 1.000000
OverAccThresh
37.340000
OverAccRange 625.908142
PickupBias 13106
BlockBias
22936
OvertakeBias 19660
Suspension 16383
Aggression 0
}
; End AI
1.
UnderThresh
This
setting says when the AI should correct the car when it is sliding
sideways. If the sideways speed of the car exceeds the limit, the
car's AI will kick in and correct the sliding issue. Lower numbers
will cause the AI to correct the car sooner, and higher numbers will
let the car slide further. This ranges from 0 to infinity.
2.
UnderRange
This
is the smootheness of correction given to the car when the
UnderThresh setting takes over, and causes the car to correct itself.
Lower numbers cause sharp corrections, and higher numbers encourage
the AI to give smoother corrections to the vehicle. This settings
ranges from 1 to infinity.
3.
UnderFront
This
settings works in tandem with the UnderRear setting. If the front and
of the car exceeds this limit, the AI will tell the car rather to
fully brake, or press the accelerator. Lower numbers will cause the
car to fully brake sooner, and higher numbers will encourage the AI
to tell the car to press the accelerator. The range is from 0 to
infinity.
4.
UnderRear
This
settings works in tandem with the UnderFront setting. If the front
and rear of the car exceeds this limit, the AI will tell the car
rather to fully brake, or press the accelerator. Lower numbers will
cause the car to fully brake sooner, and higher numbers will
encourage the AI to tell the car to press the accelerator. The range
is from 0 to infinity.
5.
UnderMax
This
is the maximum limit at which the AI is allowed to correct the
steering of the car while sliding. Lower numbers give smoothe
corrections to the steering, and higher numbers will give sharp
steering correction. This setting ranges from 0 to 1.
6.
OverThresh
If
the rear of the car is moving faster than the front of the car
(resulting in Oversteer), OverThresh kicks in to correct the problem.
Setting this number low will cause the car to correct the steering
more quickly. Setting the number higher will result in the car
turning into the oversteer, causing a spinout. This ranges from 0 to
infinity.
7.
OverRange
This
is the smoothness of steering correction given during powersliding or
spinouts. Lower numbers give sharp corrections to the steering,
while, higher numbers encourage smoothe corrections. This setting
ranges from 1 to infinity.
8.
OverMax
This
is the maximum amount that the AI is allowed to correct the steering
of the car in the event of a powerslide or spinout. Lower numbers
will give smoother corrections, and higher numbers will give sharper
corrections to the steering. The range for this setting is 0 to
1.
9.
OverAccThresh
This
refers to the amount of throttle correction given during the event of
a powerslide or spinout. A lower value will cause the AI to correct
the throttle sooner, and a higher value will let the car follow
through with the slide or spin. The range is from 0 to infinity.
10.
OverAccRange
This
setting tells the car to either apply the brake or depress the
throttle in the event of a powerslide or spinout. A lower value will
cause the car to brake more. A higher setting will cause the car to
more often apply the throttle. The range is from 1 to infinity.
11.
PickupBias
This
setting may tell the car how often to acquire a pickup in a race.
Assuming, a higher number might make the car acquire pickups more
often, and lower numbers may cause it too acquire them less often.
However, this needs testing.
12.
BlockBias
This
may be how likely the car is, when controlled by the AI, to block
other cars which may seek to pass it. Assuming, a higher number might
make the car move to block another car more often, and lower numbers
may cause it to block less often. This setting needs further
testing.
13.
OvertakeBias
This
setting may refer to how likely the car is to overtake (pass) another
car. Assuming, higher numbers may cause the car to overtake more
often when coming upon another opponent. It may also be that lower
numbers will cause the car to be more passive, and not overtake
opponents as quickly. This needs further testing.
14.
Suspension
No
input. This setting needs further testing.
15.
Aggression
This
setting may correspond to PickupBias, BlockBias, and OvertakeBias. It
is possible that this setting could tell the car how often it should
use these setting. Assuming, higher numbers make the car more
aggressive, and lower numbers make the car more passive. This setting
needs further testing.
Addition
AI notes:
If
a car has less than 2 wheels on the ground, the AI will not defer to
the 'Car AI Details' section. In this case, the car will refer to the
track's AI. Thus, if your car is a motorcycle with only 2 wheels, the
car will only use the AI settings which the track tells the car, and
not the AI Details.
Table
of Contents
Car
Name
Model
and Bitmap Files
Car
Selection Display and Class
Car
Handling and Weapon Offset
Car
Body Details
Tires
and Additional Handling
Car
Springs
Pin
Details
Car
Axle Details
Car
Spinner
Car
Aerial Details
Car AI Setup
Re-Volt
1.2/RVGL Additional Settings
Misc.
Info