Car Axle Details

;====================
; Car axle details
;====================

AXLE 0 { ; Start Axle
ModelNum 9
Offset 0.000000 -1.000000 35.000000
Length 18.000000
} ; End axle

AXLE 1 { ; Start Axle
ModelNum 9
Offset 0.000000 -1.000000 35.000000
Length 18.000000
} ; End axle

AXLE 2 { ; Start Axle
ModelNum 9
Offset 0.000000 -3.000000 -28.000000
Length 18.000000
} ; End axle

AXLE 3 { ; Start Axle
ModelNum 9
Offset 0.000000 -3.000000 -28.000000
Length 18.000000
} ; End axle



1. ModelNum
This corresponds with the "Model Filenames" section. This setting uses the numbers -1 to 18 and determines which model is used. If no models are used, this number should be set to -1, otherwise from 0 to 18. In this case you want the number corresponding with the pin prm.

2. Offset
The Offset from center of car for base of axle (the base is the point where axle is attached to chassis of car, usually the bottom edge of the chassis). This only applies to axles that are displayed.

3. Length
This is only used when the axle is displayed. This is the length of the axle model in RV units from origin (base/bottom edge of chassis) to wheel centerpoint. If an existing axle model is used, use of the value defined in the original car's spring section is recommended. The length does not affect handling.


Table of Contents
Car Name

Model and Bitmap Files
Car Selection Display and Class
Car Handling and Weapon Offset
Car Body Details
Tires and Additional Handling
Car Springs
Pin Details
Car Axle Details
Car Spinner
Car Aerial Details
Car AI Setup
Re-Volt 1.2/RVGL Additional Settings
Misc. Info