Car Axle Details
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;
Car axle details
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AXLE 0 { ; Start
Axle
ModelNum 9
Offset 0.000000 -1.000000 35.000000
Length
18.000000
} ; End axle
AXLE 1 { ; Start Axle
ModelNum
9
Offset 0.000000 -1.000000 35.000000
Length 18.000000
} ;
End axle
AXLE 2 { ; Start Axle
ModelNum 9
Offset
0.000000 -3.000000 -28.000000
Length 18.000000
} ; End
axle
AXLE 3 { ; Start Axle
ModelNum 9
Offset 0.000000
-3.000000 -28.000000
Length 18.000000
} ; End axle
1.
ModelNum
This
corresponds with the "Model Filenames" section. This
setting uses the numbers -1 to 18 and determines which model is used.
If no models are used, this number should be set to -1, otherwise
from 0 to 18. In this case you want the number corresponding with the
pin prm.
2.
Offset
The
Offset from center of car for base of axle (the base is the point
where axle is attached to chassis of car, usually the bottom edge of
the chassis). This only applies to axles that are displayed.
3.
Length
This
is only used when the axle is displayed. This is the length of the
axle model in RV units from origin (base/bottom edge of chassis) to
wheel centerpoint. If an existing axle model is used, use of the
value defined in the original car's spring section is recommended.
The length does not affect handling.
Table
of Contents
Car
Name
Model
and Bitmap Files
Car
Selection Display and Class
Car
Handling and Weapon Offset
Car
Body Details
Tires
and Additional Handling
Car
Springs
Pin
Details
Car Axle Details
Car
Spinner
Car
Aerial Details
Car
AI Setup
Re-Volt
1.2/RVGL Additional Settings
Misc.
Info