Remove a lot of unnecessary faces (.ncp)
Weapon ball falls through bridge section fix (.ncp)
My main modeler for this project was Blender 2.83.
For 2D work, I used Photoshop.
All lights and shadows are baked used Cycles Renderer in Blender.
I used Substance Painter to draw all the materials on the objects.
Blender 2.79 Plug-in for Revolt, created by Marv.
RVGL from https://re-volt.io/
Jigebren's WorldCut
Release Date: Jul 26, 2020
Track length: 243 meter
Total Faces World: 57.790
Reverse mode: Yes
Time-Trial: Yes
Lightning: Baked (AO and DIFFUSE MAPS)
Object Only used to avoid Camera issues
(railing ect)
The Reactor began as project small project and soon became a larger project. I wanted to create one platform to race in circles. Along the way I decided to create three platforms. I used arrays to copy use excisting modeling. With lighting from a HDRI with the sun completely above the sky I created almost top down lightning so I could share UV's more easily to raise up the quality and save texture space. Downside of that is if I paint on one platform, the same adjustment effected also the other 2 platforms. But I think that worked out well enough.
You can modify or add stuff to this track as much as you want but do not re-upload a modified version to any resource without my permission.
Download Full version (high textures) of The Reactor soon on revoltXTG!
The version on RevoltZone is a low version (jpeg textures to save space)
Copyright © 2020 javildesign.com
No soundtrack on the track. I used a siren that I looped, a sound I recorded a while ago.
Thanks EleKid!
Also, EleKid, big thanks!
Materials from Substance share
All textures and models modelled and painted by myself
skybox from hdrihaven.com
Looped siren sound, by myself