Fixed worldcut applied for better visuals and performance (.w)
Modelled in Blender 2.8/2.9.
Texture are all baked using Blender using a HDRI as a light source.
Substance Painter is used to create the textures.
Photoshop for some adjustments.
Blender 2.79 Plug-in for Revolt, created by Marv.
Blender 2.73 Plug-in for Revolt, created by Jigebren, for .fob (and custom animation), .taz, .vis placement.
RVGL from re-volt.io/
Release Date: Dec 4, 2020
Track length: 1270 meter
Total Triangles World (.w): 69.970
Total Triangles Collision (.ncp): 29.339
Reverse mode: Yes
Time-Trial: Yes
Lighting: Baked
You can modify or add stuff to this track as much as you want but do not re-upload a modified version to any resource without my permission.
The version on RevoltZone has compressed .jpg textures. Original .png version will be uploaded to revoltXTG soon.
Copyright © 2020 javildesign.com
This track idea started while I was playing Splinter Cell Blacklist. There is a level in this game where you need to walk down a cliff.
I directly opened up Blender and start drawing a curve and applied an object road on it, with slightly different heights on random parts.
After that I added some moutains and animated water. I imported the finished model in to Substance Painter to create
the rocky material. The basic modelling and painting was done in a short time.
The whole polishing and optimizing of the track took a little longer.. Enjoy!
Wind sound effect is the same as used in Wildland which I recorded myself.
Title: Access Knobs
Author: Mental Broadcast vs Spinal Fusion (Sun Department Vol. 1)
Source: Ektoplazm
Adaptions: Track shortened and looped in Audacity by myself.
https://share.substance3d.com/libraries/1002
https://freesvg.org/mountain-landscape-silhouette
https://www.sgi.sk.ca/handbook/...
https://nationalsafetysigns.com.au/safety-signs...
https://ektoplazm.com/free-music/...
License to share and adapt:
https://creativecommons.org/licenses...