Changelog

Dec 6, 2020

Fixed worldcut applied for better visuals and performance (.w)

Software

Modelled in Blender 2.8/2.9.

Texture are all baked using Blender using a HDRI as a light source.

Substance Painter is used to create the textures.

Photoshop for some adjustments.

Blender 2.79 Plug-in for Revolt, created by Marv.

Blender 2.73 Plug-in for Revolt, created by Jigebren, for .fob (and custom animation), .taz, .vis placement.

RVGL from re-volt.io/

Technical Details

Release Date: Dec 4, 2020

Track length: 1270 meter

Total Triangles World (.w): 69.970

Total Triangles Collision (.ncp): 29.339

Reverse mode: Yes

Time-Trial: Yes

Lighting: Baked

Copyright and Download

You can modify or add stuff to this track as much as you want but do not re-upload a modified version to any resource without my permission.

Download:

The version on RevoltZone has compressed .jpg textures. Original .png version will be uploaded to revoltXTG soon.

Copyright © 2020 javildesign.com

About Cliff Mountain Trail

This track idea started while I was playing Splinter Cell Blacklist. There is a level in this game where you need to walk down a cliff.
I directly opened up Blender and start drawing a curve and applied an object road on it, with slightly different heights on random parts.

After that I added some moutains and animated water. I imported the finished model in to Substance Painter to create
the rocky material. The basic modelling and painting was done in a short time.
The whole polishing and optimizing of the track took a little longer.. Enjoy!

SoundTrack and SoundFX

Sound FX

Wind sound effect is the same as used in Wildland which I recorded myself.

Cliff Mountain Trail SoundTrack

Title: Access Knobs

Author: Mental Broadcast vs Spinal Fusion (Sun Department Vol. 1)

Source: Ektoplazm

Creative Commons License

Adaptions: Track shortened and looped in Audacity by myself.