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MKDD - MUSHROOM CITY
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  **Update 15/05/18**
Better Ai,
Camera nodes.
More items and objects.
Other fixes and additions..

**Update**
Made a quick fix to the INF which was causing texture issues for players using RVGL in shader mode.


Mushroom City, from Mario Kart Double Dash on the Gamecube.
A quick port I made over the weekend, utilizing the new texture features introduced in RVGL 18.0428.
A little bit of work had to be done, condensing the number of textures down from 16 to 10. I also worked the stage lighting, using the vertex colour channel to hold a bake from 3ds max.

This is only version 1, although it is pretty much complete. I may come back at a later date to add Vizboxes, some ambient sounds and better cameras.
Hope you all enjoy.

**REQUIRES AT LEAST RVGL 18.0428a**

Full credit goes to Nintendo for designing and building the track.
also "thegameexplorer" of Models-Resource.com for ripping the track from the game content.

AVERAGE GRADE:
  • OVERALL
  • OVERALL
  • GRAPHICS
  • GRAPHICS
  • CHALLENGE
  • CHALLENGE
 
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