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POD RACER (PACK) (PACK)
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  Pod Racer, the real thing. Requires Anakin's reflexes or the (braking) Force.
NB: You'll need to run the game in -dev mode and press Ctrl+R at the start, to have smooth flight.
It has the "tap-brakes-to-go, hold-brakes-to-slow" self-propelled engineworks again.

Updated again, now includes an SWR tracks edition for RL (and AI as well): fitting size and handling for those tracks (plus RC for backyard races).

Also, new showcase videos. This is how Ep1 Racer tracks are supposed to be raced!




Pod Racer (SWR edition), RL version @ SWR Abyss:

External view (this cam always looks a bit slower): https://youtu.be/6B7FIxMpwbU

Racing view: https://youtu.be/3UkGZWtDjJc

Comparison: https://youtu.be/gpKZs8JpBwk




Pod Racer (SWR edition), RL version @ SWR Zugga:

External view (this cam always looks a bit slower): https://youtu.be/8jj7OVQm3Ts

Racing view: https://youtu.be/Wi9wyQvnz_4

Comparison: https://youtu.be/eYy1U0V905o




I'm actually holding brakes much of the time in these videos...




Older updates also still included:

Includes a set of parameters for a smaller, better version that almost fits to the SWR: Abyss track (https://www.revoltworld.net/dl/swr-abyss/). Set to the smaller RL (WTO) version by default, as homage to that track and Star Wars EP1 Racer game in general.

Thanks to Mr Roblinx for the size suggestion.




See these vids:




The smaller [Whole Take-Off] version of Pod Racer, RL variant (not RC)

Replay cameras: far follow cam, near follow cam, hood cam.

https://youtu.be/AmImjdywryU




The same with smaller [Pod Take-Off] version of Pod Racer, RL variant (not RC)

Replay cameras: far follow cam, dev rota-cam (like race-end, Ctrl+F11), reverse hood cam.

https://youtu.be/vqfNEqCVDX0




And a better angle since there were no track cameras:

The smaller [Whole Take-Off] version of Pod Racer, RL variant (not RC)

Replay cameras: manual TV free cam (F6).

https://youtu.be/xFsmAn1Siuo




And then I saw this original race:

https://www.youtube.com/watch?v=gpKZs8JpBwk

Comparable when using hood cam, if I do say so myself :)




The older version's videos: (the general racing feel is the same)
[https://youtu.be/C-v90_-LIw4] This is my actual race, only the loading screen was cut. The pod does max 100 ingame MPH (this is about the right feel for the movie speeds), with auto-throttle. So it's raceable, but only with concentration and much braking.
The video shows 3 laps with 3 racing cameras. Lap 1: the pod's take-off/landing and its Safety Quick-Release/Quick-Catch cable attachment fields are well visible. Lap 2: a close-up view of the engines. Lap 3: this is what racing the pod actually feels like – "Use the Force."
Also, the same replay using the version with engines also taking off/landing: [https://youtu.be/hX_QOChHUHQ] (I personally like this effect with cam 2 better when racing, even though it's an earlier version and technically simpler.)
And the same with RL version (somewhat heavier feel): [https://youtu.be/GwB5E4lcb3o] and [https://youtu.be/rzF8CK38QM8]

Includes a dumbed-down (non-flying) version for the AI (as it can't use the -dev Ctrl+R trick for flying).
Also, both human and AI versions have pod take-off (PTO) and whole thing take-off (WTO) variants, each as RC for normal tracks and RL for real-life style tracks. See the parameter files in both car folders. Set to the smaller RL (WTO) version by default, as homage to that track and Star Wars EP1 Racer game in general.

P.S. If anyone wonders - the RC/RL versioning actually makes a lot of sense. Tracks like Wildland, Cliff Mountain, Cliffside Court, Frigid Peaks, Extreme G, Empire Volt City, RC Dream, SS Route Revolt, etc are definitely not RC tracks.

Credits: 3d model: Anakins Pod Racer by tutan09 https://sketchfab.com/3d-models/anakins-pod-racer-dac6d14dcf914e88af8625b59f4020bc, also the force field and the RL driver are from Citywalker's things.

Greetz,
Ato

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