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WIPEOUT 3 SHIP PACK
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  "Feel the rush of high energy F7200 anti-gravity crafts, now revitalized and miniaturized!"

this Wipeout 3 conversion pack is a collaboration of Matsilagi and Shara.
it features 8 selectable cars that can compete against each other, along with 1 extra car that is specifically tuned for extreme high speeds. each car features a default skin, beta skins, and additional color skins.

these car conversions are made to be faithful to the idea of Wipeout series, being a series of anti-gravity racers. these cars actually "float" above the ground, made to feel like an actual anti-gravity hovercraft, leaning into corners with ground stabilization and floaty handling. the handling model is a mixture between the fast-paced precision of the original Wipeout trilogy and the weighty momentum of modern Wipeout installments.

the conversion pack includes:
- F7200 FEISAR (easy control)
- F7200 Goteki45 (glacial tank)
- F7200 Auricom (all-rounder)
- F7200 Piranha (fast and loose)
- F7200 Qirex (heavy rocket)
- F7200 AG Systems (fragile speedster)
- F7200 Assegai (tight cornering)
- F7200 Icaras (pure top speed)
x- F7200 DragPrototype (extra: extreme prototype)

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credits
- Matsilagi: prepared models, ripped sounds, provided info of Wipeout series, wip review and test, carbox design, thumbnail ideas
- Shara: port models into Re-Volt, car parameters, carbox revision, thumbnail artwork

programs used
- NinjaRipper: rip vehicle models
- TIMViewer: view and export TIM files of PSX games
- wipeout_cmp: convert wipeout texture arrays to TIM files
- Milkshape3D: assign textures to obj model and prepare meshes
- Blender: model polish and port into re-volt
- Paint.NET: texture modifications, carbox creation
- PSound: rip engine sound and rip horn sound
- MediBang Paint: art drawing program used by Shara to create the thumbnail artwork

other mentions
- Julsilagi (Matsilagi's brother): major help in preparing models with Matsilagi
- Psygnosis / Studio Liverpool: original creators of Wipeout series
- BallisticNG community: motivation and references
- Huki and RVGL devs: fixing engine bugs in RVGL, that allows these vehicles to be playable

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