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CLUBMAN STAGE ROUTE 5
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  Gran Turismo is a racing game franchise known by many, with its sheer quality of quantity being its key selling point. Clubman Stage Route 5 (CSR5), being the shorter variant of Route 5, was something I couldn't leave out, so I did both tracks side-by-side.

The track is mostly accurate, the elevation changes are as close to the original as possible, but the building placement is noticeably different, along with the textures for them. Making a city track like this is rather difficult because of the fact that you'll see a lot of what's out-of-bound a lot easier with RV's camera, compared to the one in GT.

But I am pleased with the end result, with the atmosphere and the look being instantly recognizable. I spent countless hours driving around both layouts in GT1 to make the recreation as close to the original as possible, and fill the gaps wherever they were required. A lot of textures are printscreens from the original game as well.

On top of custom properties utilized in the pit lane, the track utilizes more than 10 texture files. SO MAKE SURE TO USE THE LATEST RVGL PATCH, OR THE START GRID WON'T SHOW PROPERLY.

This track may not be distributed anywhere else outside of Re-Volt Zone and Re-Volt I/O content packs. You are welcome however, to convert this track to another game, just make sure to give credit to Polyphony Digital and myself.

Optional music package: https://drive.google.com/file/d/1wFyudwJVgpZ8KeQBeEH8gFYTOUvlSVWv/view?usp=sharing

Update 20.0427:
-Revised AI nodes
-Revised distribution permission

Update 20.0503:
-Added reverse challenge time
-Reworked the track's materials to allow persistent material sounds for the kerbs
-Added custom collision, skid and menu sounds
-Removed the reverse world file, added reverse texture instead to save space (NOTE: PLEASE REMOVE SSR5C.W FROM YOUR REVERSED FOLDER.)

 
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